Kent Mudle
Director, Cinematic Artist, Game Designer //
EXPERIENCE________________________________
November 2018-June 2018
Skybound Games / Still Not Bitten Team
San Rafael, CA
[Creative Director] The Walking Dead Franchise
Created the story and vision for The Walking Dead: The Final Season.
Lead team of writers, designers and cinematic directors across multiple episodes in various stages of development.
Gave feedback on all aspects of the project, from character design to UI, as well a guiding gameplay design and technical elements.
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Lead narrative design, ensuring our story stayed as playable as possible, as well as
designing and writing scenes myself.
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Communicated creative changes to the team at large, ensured that everyone
understood what we were making and why.
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Appeared in many on and off camera interviews to promote the work of the team to
the media.
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Wrote marketing copy for Skybound for promoting various releases and products.
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On
“The Walking Dead: The Telltale Definitive Series”
concepted bonus features, new
front end menu flow, and reviewed quality of visual upgrades.
February 2018- September 2018
Telltale Games
San Rafael, CA
[Creative Director]
The Walking Dead: The Final Season
July 2016- Febuary 2018
Telltale Games
San Rafael, CA
[Season Director]
Batman: The Telltale Series
and
Batman: The Enemy Within
-
Head of Cinematics, Action Design and a Creative Lead for both of Telltale’s Batman
seasons.
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Set the visual style and standard for the project. Worked with directors and cinematic
artists to maintain consistency and quality.
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Designed many interactive action set pieces, working with live action choreographers,
as well as mo-cap directing and acting.
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Worked closely with writing and design to craft the story for
Enemy Within,
as well as
designing many of the crucial scenes.
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Worked with voice actors and directors to provide context and feedback during actor
recording sessions.
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Coordinated with every department on the project to get tasks done on time and in
budget, as well as ensuring they understood WHY we needed what we were asking for.
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Additional dialog writing.
May 2014- July 2016
Telltale Games
San Rafael, CA
[Cinematic / Episode Director]
Wolf Among Us, Game of Thrones, The Walking Dead: Michonne
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Managed an episode’s worth of cinematic artists, giving shot by shot feedback on
scenes as well as doing my own cinematic work.
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Worked with a musician to craft the soundtrack for an episode, providing tone
examples and mapping out a plan for the music triggers.
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Coordinated with writing and design on how to best execute the story visually, as well
as providing feedback on the narrative and choices.
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WIth my cinematic lead, crafted blocking plans for all the scenes in a given episode.
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Created pre-visualization for important scenes by hand.
January 2011- May 2014
Telltale Games
San Rafael, CA
[Cinematic Artist]
Multiple Titles (listed below)
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Crafted high quality animated cutscenes for many different titles and franchises during
my tenure at Telltale Games.
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Worked with writers, designers, and animators to take a script from paper to page in a
way that elevated the material.
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Responsible for taking a set of assets and animations and arranging them into a scene,
controlling every aspect of final presentation from blocking, camera placement,
editing, and acting polish.
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Coordinated with many different departments to get the assets needed, as well as
keep my own work within budgetary restrictions.
March 2010- September 2010
Buck TV
New York, NY
[Animation/3D Intern]
•
2D and 3D animation for ad campaigns, as well as concept art for characters that
appeared in final ads.
SOFTWARE__________________________________
Maya, Photoshop, Premiere, Telltale Tool, Toonboom, Flash
EDUCATION_________________________________
Ringling College of Art and Design
BFA, May 2009
Major:
Computer Animation
Minor:
Game Art and Design