Kent Mudle

Director, Cinematic Artist, Game Designer //

EXPERIENCE________________________________

November 2018-June 2018

Skybound Games / Still Not Bitten Team

San Rafael, CA

[Creative Director] The Walking Dead Franchise

  • Created the story and vision for The Walking Dead: The Final Season.

  • Lead team of writers, designers and cinematic directors across multiple episodes in various stages of development.

  • Gave feedback on all aspects of the project, from character design to UI, as well a guiding gameplay design and technical elements.

-

Lead narrative design, ensuring our story stayed as playable as possible, as well as

designing and writing scenes myself.

-

Communicated creative changes to the team at large, ensured that everyone

understood what we were making and why.

-

Appeared in many on and off camera interviews to promote the work of the team to

the media.

-

Wrote marketing copy for Skybound for promoting various releases and products.

-

On

“The Walking Dead: The Telltale Definitive Series”

concepted bonus features, new

front end menu flow, and reviewed quality of visual upgrades.

February 2018- September 2018

Telltale Games

San Rafael, CA

[Creative Director]

The Walking Dead: The Final Season

July 2016- Febuary 2018

Telltale Games

San Rafael, CA

[Season Director]

Batman: The Telltale Series

and

Batman: The Enemy Within

-

Head of Cinematics, Action Design and a Creative Lead for both of Telltale’s Batman

seasons.

-

Set the visual style and standard for the project. Worked with directors and cinematic

artists to maintain consistency and quality.

-

Designed many interactive action set pieces, working with live action choreographers,

as well as mo-cap directing and acting.

-

Worked closely with writing and design to craft the story for

Enemy Within,

as well as

designing many of the crucial scenes.

-

Worked with voice actors and directors to provide context and feedback during actor

recording sessions.

-

Coordinated with every department on the project to get tasks done on time and in

budget, as well as ensuring they understood WHY we needed what we were asking for.

-

Additional dialog writing.

May 2014- July 2016

Telltale Games

San Rafael, CA

[Cinematic / Episode Director]

Wolf Among Us, Game of Thrones, The Walking Dead: Michonne

-

Managed an episode’s worth of cinematic artists, giving shot by shot feedback on

scenes as well as doing my own cinematic work.

-

Worked with a musician to craft the soundtrack for an episode, providing tone

examples and mapping out a plan for the music triggers.

-

Coordinated with writing and design on how to best execute the story visually, as well

as providing feedback on the narrative and choices.

-

WIth my cinematic lead, crafted blocking plans for all the scenes in a given episode.

-

Created pre-visualization for important scenes by hand.

January 2011- May 2014

Telltale Games

San Rafael, CA

[Cinematic Artist]

Multiple Titles (listed below)

-

Crafted high quality animated cutscenes for many different titles and franchises during

my tenure at Telltale Games.

-

Worked with writers, designers, and animators to take a script from paper to page in a

way that elevated the material.

-

Responsible for taking a set of assets and animations and arranging them into a scene,

controlling every aspect of final presentation from blocking, camera placement,

editing, and acting polish.

-

Coordinated with many different departments to get the assets needed, as well as

keep my own work within budgetary restrictions.

March 2010- September 2010

Buck TV

New York, NY

[Animation/3D Intern]

2D and 3D animation for ad campaigns, as well as concept art for characters that

appeared in final ads.

SOFTWARE__________________________________

Maya, Photoshop, Premiere, Telltale Tool, Toonboom, Flash

EDUCATION_________________________________

Ringling College of Art and Design

BFA, May 2009

Major:

Computer Animation

Minor:

Game Art and Design